Collector's Edition The basic goal in all Mini Golf games is to sink the ball into the cup in the fewest shots possible, and Mini Golf Madness is no exception to that rule. The fewer shots it takes to sink the ball, the better your score and the more Tokens you'll win. Unlike most other Pogo games, Mini Golf Madness features a menu system that allows you to choose which course you'd like to play.
There are two kinds of courses: These courses are always available, and the list will grow over time. There will be a total of four courses available to start including one Club Pogo-exclusive course , but new courses will be added over time, so keep coming back to look for more new holes to play!
Club Pogo members will have access to more exclusive Mini Golf Madness courses over time. As you might expect from the name, these courses are generated every week by randomly pulling holes from the current "Standard" courses. That means you'll see holes you've already played before but in an entirely different order than you're used to, making for a whole new game experience!
Weekly courses will be available for several months before being cleared from the list. You can see how difficult a course is in one of two ways - either by reading the course description, or by looking at the icon to the right of the course name. A bronze ball represents an easy course, a silver ball represents a medium course, and a gold ball represents a hard course. Once you've selected the course you want to play, you can choose from 3 different options: Front 9, Back 9, or Full Course.
Playing the front or back 9 is good for practicing and honing your Mini Golf game skills, but you won't get a Jackpot Spin unless you play through a full hole course. Some future courses may only have 9 holes - in that case only the Full Course button will be available. So before you can shoot the ball, you have to place the ball on the tee. When you start a new hole, the game will give you some information about new elements you haven't seen before. After clearing out these dialogs, you'll have the opportunity to place the ball anywhere on the tee.
Of course, before you decide where to tee up, you might want to know more about the hole - like the best path to approach from. The camera starts zoomed as far from the hole as possible, but you can zoom into the hole to focus down on whatever details you find most important. There are a few ways to do this using the Zoom Meter, which is located on the golf bag in the lower-right corner of the screen. You can also roll the mouse wheel to quickly and easily adjust the zoom level.
Clicking the mouse wheel button will return the camera to the most zoomed out view. The interface for shooting the ball in Mini Golf Madness is fairly simple - move the aiming line where you want the ball to go, pull away from the ball to set the strength of your shot, then click the left mouse button to shoot. Don't worry about inadvertently shooting the ball when you click to pan the screen, either - we detect movement before you release the mouse button, so you won't shoot by accident.
Just like regular Mini Golf, the lower your score, the better you're doing. Each hole has a "Par" setting, which tells you the average number of "strokes" expected to complete the hole - shooting more shots than that puts you over Par, while shooting less puts you under Par.
No matter what the Par value of the hole is, the rating of your success is the same, according to this chart.