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Harvest moon snes dating guide

Harvest moon snes dating guide

Defeating the Big Bad gives a rather bittersweet standard ending where the threat to the world is averted, but the floating island crashes, killing everyone who was still in it. But if you complete the sidequest to save Curly whose requirements are hard to figure out without a guide and very easily lost , enter the Bonus Level Of Hell , and defeat the True Final Boss , then you get the good ending in which you save the island from crashing, and the Quirky Miniboss Squad finds redemption.

Also, for both the standard and good endings, the credits and the art that's displayed during them vary depending on your in-game accomplishments. The bad ending gets no credits. Though the basic 'ending' remains the same most of human civilisation is destroyed, though some humans survive , Iji allows the player's actions to influence whether any Tasen survive, whether Dan dies, as well as defining aspects of the village shown in the ending credits.

With the update in March update, there are now two new endings. In the pacifist route, sparing Iosa will lead to her return to kill Iji and General Tor at the last moment. In the violent route, killing General Tor will reveal that the final battle was a Secret Test of Character and Iji had failed, causing the Kromato to carry through with the Alpha Strike and destroy the planet.

Castlevania games have a long history of multiple endings. In several games, an interesting variety is that the standard ending is the easiest one to get, the one that takes a bit of work is the Bad Ending, and the best and most difficult is the Golden Ending. Simon's Quest , Castlevania: Harmony of Dissonance , and the Sorrow series used this. In the case of Simon's Quest, the "standard" ending finish in days says unequivocally that Simon died, but hinted that a new hero would eventually carry on the fight against Dracula.

The "beginner" ending over 16 days, an extremely slow time says that the curse was destroyed, but hints strongly that the Belmont bloodline was as well, plus the screen is black and white.

In the "best" ending under 8 days , the curse is broken, and Simon survives and is hailed as a hero, but in the very last shot , Dracula's hand emerges from his grave. Dracula X was an unusual case. There are three possible ending shots, one for failing to rescue Maria or Annette, one for rescuing only Maria, and one for rescuing both. It is impossible to rescue only Annet; if you don't save Maria, the door leading to Annette will not open. No explanation has ever been offered for this.

Others just have a bad ending and a good ending. Usually, trying to get the good ending opens up another boss battle, if not more areas to explore. Sometimes the bad ending cuts the game off halfway.

Symphony actually has two variants on the bad ending one where you don't even have what you need to truly resolve the plot, and one where you do but still manage to screw it up and two variants on the good ending one where you haven't explored the castle sufficiently, and the other where you have. Apparently, there was supposed to be another Bad End for Symphony, judging from some Dummied Out dialogue found by hacking the game, in which Maria would've been possessed by a demon.

Bloodlines had two segmented endings, one for each character, that got longer depending on difficulty. Dracula's Curse has four different endings, depending on whether Trevor fought Dracula alone or with one of his three companions. The endings with Trevor's companions basically tells what happens to them after defeating Dracula. The credits sequence also changes after the second loop. The Legend of Zelda: Link's Awakening will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island and, in turn, escape the Dream Apocalypse was fulfilled if you beat the game in a No Death Run.

Majora's Mask has a segmented ending, where the finale Cut Scene is split into ten short clips, each of which are unlocked by the possession of its respective mask. As such, the entire ending can only be seen if you get the corresponding ten masks. Failing to collect a specific mask instead shows you a picture of said mask rather than the scene, as the scenes are usually related to the things Link has to do in order to get them. Spirit Tracks has three different endings, depending on Link's answer to Zelda's question about what he wants to become after the adventure, which the player has to choose before the final battle.

Choosing "Warrior" gives the player a scene where Zelda watches Link training in the countyard and apparently hurting himself in the process ; "Train Engineer" causes a similar scene, where Zelda watches him driving by the Castle and pulling the steam whistle.

When answering that he's not sure, Link apparently leaves Hyrule after the game, leaving Zelda behind with nothing but a picture showing the two of them on the Spirit Train. Breath of the Wild ends with Zelda asking Link if he remembers her. If you have recovered all your memories prior to facing the Final Boss , there is a post-credits scene in which Link and Zelda are gearing up to travel across Hyrule and Zelda shares her plans on how they're going to rebuild the country.

Both are similar in context, but the special ending really has to be seen to be believed. The original Metroid is famous for its Reveal that Samus Is a Girl , in which she takes off more of her suit if you finish the game more quickly, and all the sequels continue the tradition, in one fashion or another. The Metroid Prime Trilogy games have segmented endings based on completion percentage.

Hunters has a standard pair of good and bad endings. You get the bad ending if you beat the final boss without shooting the symbols on the wall; the ending shows the area exploding with Samus stuck inside, then the words "The End?

If you're able to figure out what the cryptic messages throughout the game mean and use them during the final boss fight, there is a second part to the fight, and beating the boss there gets you the good ending where Samus escapes. Cubivore gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter.

Web of Shadows has four possible endings based on your red suit-vs-black suit choices. If nearly all your decisions were red suit-influenced and Spider-Man chooses Mary Jane, Spidey ends up reunited with Mary Jane and New York begins to recover from the symbiote invasion.

If you chose mostly red suit decisions and chose Black Cat rather than Mary Jane, we see Spidey attempting to call Mary Jane to apologize. If almost all choices were black suit-influenced and Mary Jane was chosen, Spidey becomes ruler of the symbiotes and vows to get Mary Jane back by any means necessary.

Meanwhile, Black Widow, now working with Kingpin and the Tinkerer, calls for a symbiote-controlled Wolverine to deal with Spidey.

If nearly all choices were black suit-based and Black Cat was chosen, Spidey turns evil and rules the symbiotes with Black Cat at his side, rejecting the mantra of great responsibilities in the process. Phantom had over twenty endings, and while which one the player earned usually depended on obvious things like which option they took when given a story choice, there were a few cases of a determining factor being just which literal path they took to complete their objectives.

Almost all the endings involve death, destruction, and an invitation to the player to "Try Again". At the very end of Bastion , the Kid is given two choices of what to do with the fully restored Bastion. If he chooses Restoration, the Bastion's primary function is triggered, and the world is reset to the way it was before the Calamity, in the hopes that things will go better this time around. If he chooses Evacuation, the Bastion triggers an emergency secondary function, and detonates all the Cores and Shards, turning the Bastion into an airship of sorts, with which the handful of survivors can leave the ruined Caeledonia behind and search for new lands.

In short, the gambit fails. Time is reset, but things don't change enough to prevent the Calamity from happening over again. Rucks exhibits a bit of deja vu, cementing the idea that they're stuck in a "Groundhog Day" Loop , until one of the loops prevents the calamity, or ends with the Kid choosing Evacuation. In addition, there is a choice at the very end of the last level that decides whether Zulf lives or dies.

Depending on various factors enemies killed, money collected, choices made , Tarosuke could either end up in heaven , be reincarnated as either a human or an animal, become a preta in other words, suffer extreme and eternal hunger , or end up in hell. Steambot Chronicles has two endings, depending on a handful of key choices during the latter half of the game. This is achieved by refusing to join the Bloody Mantis gang, or leaving the gang if you have already joined.

Dandelion, the soft-spoken former violinist of the Garland Globetrotters, reveals himself as the leader of the Bloody Mantis, founding the criminal organization to exact revenge against a technology-dependent society for the death of his younger brother Chicory.

After being defeated by Vanilla, he ponders the applications of the flying Trotmobile that had scuttled his airship, until the figurehead leader of the gang shoots and kills his second-in-command and friend, Savory.

Realizing the wrong he committed, he willingly surrenders himself to the authorities. In the Playable Epilogue , the player can learn that he was executed during the interim.

This is achieved by joining the Bloody Mantis, and his two variants: In either case, the Playable Epilogue begins with Vanilla in jail, having been arrested and imprisoned for a year. Rockman Exhaust has two endings by mistake.

Beating the final boss normally has the game reset after Wily starts begging. Entering an invisible boss gate during the fight, however, leads you to a Minus World version of the fight with a glitched boss that stays on the right side of the screen.

Killing this boss leads to another ending where Mega Man falls through the floor presumably due to a programming error , and the projector simply falls endlessly. Piranha Island has two endings. The Bad Ending is the path where Mario is lost in the darkness forever. Beat Em Ups Splatterhouse 3 had four endings. Which one you got were decided by if you beat the first three levels quickly enough to save your wife and son. The endings do not actually have names.

Beat the first three levels under the time limit.

Video by theme:

Lets Play Harvest Moon SNES 1 --900+ Ranch Master Score



Harvest moon snes dating guide

Defeating the Big Bad gives a rather bittersweet standard ending where the threat to the world is averted, but the floating island crashes, killing everyone who was still in it.

But if you complete the sidequest to save Curly whose requirements are hard to figure out without a guide and very easily lost , enter the Bonus Level Of Hell , and defeat the True Final Boss , then you get the good ending in which you save the island from crashing, and the Quirky Miniboss Squad finds redemption. Also, for both the standard and good endings, the credits and the art that's displayed during them vary depending on your in-game accomplishments.

The bad ending gets no credits. Though the basic 'ending' remains the same most of human civilisation is destroyed, though some humans survive , Iji allows the player's actions to influence whether any Tasen survive, whether Dan dies, as well as defining aspects of the village shown in the ending credits.

With the update in March update, there are now two new endings. In the pacifist route, sparing Iosa will lead to her return to kill Iji and General Tor at the last moment. In the violent route, killing General Tor will reveal that the final battle was a Secret Test of Character and Iji had failed, causing the Kromato to carry through with the Alpha Strike and destroy the planet.

Castlevania games have a long history of multiple endings. In several games, an interesting variety is that the standard ending is the easiest one to get, the one that takes a bit of work is the Bad Ending, and the best and most difficult is the Golden Ending. Simon's Quest , Castlevania: Harmony of Dissonance , and the Sorrow series used this. In the case of Simon's Quest, the "standard" ending finish in days says unequivocally that Simon died, but hinted that a new hero would eventually carry on the fight against Dracula.

The "beginner" ending over 16 days, an extremely slow time says that the curse was destroyed, but hints strongly that the Belmont bloodline was as well, plus the screen is black and white. In the "best" ending under 8 days , the curse is broken, and Simon survives and is hailed as a hero, but in the very last shot , Dracula's hand emerges from his grave.

Dracula X was an unusual case. There are three possible ending shots, one for failing to rescue Maria or Annette, one for rescuing only Maria, and one for rescuing both. It is impossible to rescue only Annet; if you don't save Maria, the door leading to Annette will not open.

No explanation has ever been offered for this. Others just have a bad ending and a good ending. Usually, trying to get the good ending opens up another boss battle, if not more areas to explore. Sometimes the bad ending cuts the game off halfway. Symphony actually has two variants on the bad ending one where you don't even have what you need to truly resolve the plot, and one where you do but still manage to screw it up and two variants on the good ending one where you haven't explored the castle sufficiently, and the other where you have.

Apparently, there was supposed to be another Bad End for Symphony, judging from some Dummied Out dialogue found by hacking the game, in which Maria would've been possessed by a demon. Bloodlines had two segmented endings, one for each character, that got longer depending on difficulty. Dracula's Curse has four different endings, depending on whether Trevor fought Dracula alone or with one of his three companions.

The endings with Trevor's companions basically tells what happens to them after defeating Dracula. The credits sequence also changes after the second loop. The Legend of Zelda: Link's Awakening will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island and, in turn, escape the Dream Apocalypse was fulfilled if you beat the game in a No Death Run.

Majora's Mask has a segmented ending, where the finale Cut Scene is split into ten short clips, each of which are unlocked by the possession of its respective mask. As such, the entire ending can only be seen if you get the corresponding ten masks. Failing to collect a specific mask instead shows you a picture of said mask rather than the scene, as the scenes are usually related to the things Link has to do in order to get them.

Spirit Tracks has three different endings, depending on Link's answer to Zelda's question about what he wants to become after the adventure, which the player has to choose before the final battle.

Choosing "Warrior" gives the player a scene where Zelda watches Link training in the countyard and apparently hurting himself in the process ; "Train Engineer" causes a similar scene, where Zelda watches him driving by the Castle and pulling the steam whistle.

When answering that he's not sure, Link apparently leaves Hyrule after the game, leaving Zelda behind with nothing but a picture showing the two of them on the Spirit Train. Breath of the Wild ends with Zelda asking Link if he remembers her. If you have recovered all your memories prior to facing the Final Boss , there is a post-credits scene in which Link and Zelda are gearing up to travel across Hyrule and Zelda shares her plans on how they're going to rebuild the country. Both are similar in context, but the special ending really has to be seen to be believed.

The original Metroid is famous for its Reveal that Samus Is a Girl , in which she takes off more of her suit if you finish the game more quickly, and all the sequels continue the tradition, in one fashion or another.

The Metroid Prime Trilogy games have segmented endings based on completion percentage. Hunters has a standard pair of good and bad endings. You get the bad ending if you beat the final boss without shooting the symbols on the wall; the ending shows the area exploding with Samus stuck inside, then the words "The End?

If you're able to figure out what the cryptic messages throughout the game mean and use them during the final boss fight, there is a second part to the fight, and beating the boss there gets you the good ending where Samus escapes. Cubivore gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter.

Web of Shadows has four possible endings based on your red suit-vs-black suit choices. If nearly all your decisions were red suit-influenced and Spider-Man chooses Mary Jane, Spidey ends up reunited with Mary Jane and New York begins to recover from the symbiote invasion. If you chose mostly red suit decisions and chose Black Cat rather than Mary Jane, we see Spidey attempting to call Mary Jane to apologize.

If almost all choices were black suit-influenced and Mary Jane was chosen, Spidey becomes ruler of the symbiotes and vows to get Mary Jane back by any means necessary.

Meanwhile, Black Widow, now working with Kingpin and the Tinkerer, calls for a symbiote-controlled Wolverine to deal with Spidey. If nearly all choices were black suit-based and Black Cat was chosen, Spidey turns evil and rules the symbiotes with Black Cat at his side, rejecting the mantra of great responsibilities in the process. Phantom had over twenty endings, and while which one the player earned usually depended on obvious things like which option they took when given a story choice, there were a few cases of a determining factor being just which literal path they took to complete their objectives.

Almost all the endings involve death, destruction, and an invitation to the player to "Try Again". At the very end of Bastion , the Kid is given two choices of what to do with the fully restored Bastion. If he chooses Restoration, the Bastion's primary function is triggered, and the world is reset to the way it was before the Calamity, in the hopes that things will go better this time around.

If he chooses Evacuation, the Bastion triggers an emergency secondary function, and detonates all the Cores and Shards, turning the Bastion into an airship of sorts, with which the handful of survivors can leave the ruined Caeledonia behind and search for new lands. In short, the gambit fails. Time is reset, but things don't change enough to prevent the Calamity from happening over again. Rucks exhibits a bit of deja vu, cementing the idea that they're stuck in a "Groundhog Day" Loop , until one of the loops prevents the calamity, or ends with the Kid choosing Evacuation.

In addition, there is a choice at the very end of the last level that decides whether Zulf lives or dies. Depending on various factors enemies killed, money collected, choices made , Tarosuke could either end up in heaven , be reincarnated as either a human or an animal, become a preta in other words, suffer extreme and eternal hunger , or end up in hell.

Steambot Chronicles has two endings, depending on a handful of key choices during the latter half of the game. This is achieved by refusing to join the Bloody Mantis gang, or leaving the gang if you have already joined.

Dandelion, the soft-spoken former violinist of the Garland Globetrotters, reveals himself as the leader of the Bloody Mantis, founding the criminal organization to exact revenge against a technology-dependent society for the death of his younger brother Chicory. After being defeated by Vanilla, he ponders the applications of the flying Trotmobile that had scuttled his airship, until the figurehead leader of the gang shoots and kills his second-in-command and friend, Savory.

Realizing the wrong he committed, he willingly surrenders himself to the authorities. In the Playable Epilogue , the player can learn that he was executed during the interim. This is achieved by joining the Bloody Mantis, and his two variants: In either case, the Playable Epilogue begins with Vanilla in jail, having been arrested and imprisoned for a year.

Rockman Exhaust has two endings by mistake. Beating the final boss normally has the game reset after Wily starts begging.

Entering an invisible boss gate during the fight, however, leads you to a Minus World version of the fight with a glitched boss that stays on the right side of the screen.

Killing this boss leads to another ending where Mega Man falls through the floor presumably due to a programming error , and the projector simply falls endlessly.

Piranha Island has two endings. The Bad Ending is the path where Mario is lost in the darkness forever. Beat Em Ups Splatterhouse 3 had four endings. Which one you got were decided by if you beat the first three levels quickly enough to save your wife and son. The endings do not actually have names. Beat the first three levels under the time limit.

Harvest moon snes dating guide

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4 Comments

  1. Of course, there's Chocola, Nami, Amir, and Cozy. Done in several games with your tools. Carter will sometimes speak German.

  2. In the Wii games, you can have your spouse, your pets, or one of your children walk with you. Piranha Island has two endings. Of course, there's Chocola, Nami, Amir, and Cozy.

  3. Areas are sometimes blocked off until certain story events; in Harvest Moon 64 , there's a literal broken bridge that leads up to the mountain peak that isn't fixed until near the end of the first year - though a clever player can find a detour around it before then. Bloodlines had two segmented endings, one for each character, that got longer depending on difficulty.

  4. The other methods of saving the valley are all about making either a tourist destination or a nature preserve. Similarly, many games have "money tricks" that allow you to make loads of money in a short period of time.

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