Simgirl dating simulator game. SimGirls GOLD [v 7.0].



Simgirl dating simulator game

Simgirl dating simulator game

However, the whole plot or at least the pieces available, due to still being incomplete takes a life of itself after the beginning. In fact, besides the premises and the characters' appearance and basis of their personalities, and a few scenes, the only things remaining are a few plot skeletons. At the start of the game, the player chooses a name for their character.

The character is a teenage boy who goes to Fukoma High School. The protagonist is a mostly A screenshot from Fukoma High in-game. He has a good friend called Ami, her best friend Kotomi,a crush on the popular girl Tomoko, an enemy called Ryuji, a lesbian teacher named Akira.

One day, after praying to God for a miracle that will make him more attractive, he is visited by a girl from the future. Apparently, she had gone back in time to manipulate the DNA of a "megaplayboy," who eventually had over children, in order to help fight overpopulation. She claims the "megaplayboy" is the protagonist, much to his disbelief. She fires a special DNA gun at him and goes back into the future. Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop.

Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters. Three weeks later, the girl from the future returns. She realizes that she has made a critical mistake, and must now kill the protagonist. However, the hero is able to distract her and knock her unconscious, and moves her to the basement. When she wakes up, she has completely forgotten who she is. The protagonist convinces her that she is his pet kitten, and that she should stay in the basement from now on.

It is now his duty to take care of her on a daily basis. He discovers that she had a necklace on her, and decides to take it to his teacher, Akira, who hangs out at the Fight Club. Meanwhile, on the way to Fight Club, the hero encounters Ryuji.

Ryuji wants the protagonist to avoid all of the girls in town, who he feels are rightfully his. His hired thug beats up the protagonist and steals the necklace. Ryuji's family is too powerful for the protagonist to call the authorities, so he is forced to accept this turn of events. SimGirls Edit SimGirls has a remarkably open design. Other than a few story elements, the player is free to do what they want.

The game is structured into days, with energy points that can be invested into different activities. These activities can be used to improve various stats. The three main forms of stats are: All three of these attributes will help the player form relationships with the game's characters.

The centerpiece of the game is the relationships that the player can form with four characters: Ami, the childhood friend, Karin, the amnesic time traveler, Kotomi, Ami's best friend, and Tomoko, the hottest girl at high school. Players need to slowly build their relationships through a variety of activities. First, it is necessary to talk with the characters in order to build a relationship. Then, the player needs to ask them personal information, such as their favorite movies and phone numbers.

Eventually, players can give them gifts and go out on dates. Talking to the girls during dates will prompt the players to answer questions about their personal information. If the player answers correctly, a gauge will go up. The gauge can also be increased by giving gifts and taking pictures. Eventually, the gauge will fill up, and the player will be able to kiss the girl, making them a girlfriend.

There are also various events throughout the game. Depending on how the player reacts during these events, various stats will either increase or decrease. Presentation Edit The main map, from which players can access any part of the game by clicking on a building. SimGirls depends largely on a system of menus in order to control the game. What graphics there are consist of still images and a few basic animations. The style is based on the idea source's manga and anime. Considering the game's size, relatively little music or sound effects are used.

Reception Edit Despite only ever being released in beta form, SimGirls is the most viewed submission in Newgrounds history, with over It is also the third most voted on submission in Newgrounds history, with over , votes. Despite being about eight years old, ancient in the realm of Flash games, it maintains a respectable average review of 9.

The game is featured in three collections: This game was also extremely influential for future sim date games on Newgrounds. A wide variety of Dating games have been made since then.

Video by theme:

Jordan and Michael play Sim Girls: Part 25.6



Simgirl dating simulator game

However, the whole plot or at least the pieces available, due to still being incomplete takes a life of itself after the beginning. In fact, besides the premises and the characters' appearance and basis of their personalities, and a few scenes, the only things remaining are a few plot skeletons. At the start of the game, the player chooses a name for their character.

The character is a teenage boy who goes to Fukoma High School. The protagonist is a mostly A screenshot from Fukoma High in-game. He has a good friend called Ami, her best friend Kotomi,a crush on the popular girl Tomoko, an enemy called Ryuji, a lesbian teacher named Akira.

One day, after praying to God for a miracle that will make him more attractive, he is visited by a girl from the future. Apparently, she had gone back in time to manipulate the DNA of a "megaplayboy," who eventually had over children, in order to help fight overpopulation.

She claims the "megaplayboy" is the protagonist, much to his disbelief. She fires a special DNA gun at him and goes back into the future. Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop. Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters.

Three weeks later, the girl from the future returns. She realizes that she has made a critical mistake, and must now kill the protagonist. However, the hero is able to distract her and knock her unconscious, and moves her to the basement.

When she wakes up, she has completely forgotten who she is. The protagonist convinces her that she is his pet kitten, and that she should stay in the basement from now on. It is now his duty to take care of her on a daily basis.

He discovers that she had a necklace on her, and decides to take it to his teacher, Akira, who hangs out at the Fight Club. Meanwhile, on the way to Fight Club, the hero encounters Ryuji. Ryuji wants the protagonist to avoid all of the girls in town, who he feels are rightfully his. His hired thug beats up the protagonist and steals the necklace. Ryuji's family is too powerful for the protagonist to call the authorities, so he is forced to accept this turn of events.

SimGirls Edit SimGirls has a remarkably open design. Other than a few story elements, the player is free to do what they want. The game is structured into days, with energy points that can be invested into different activities. These activities can be used to improve various stats.

The three main forms of stats are: All three of these attributes will help the player form relationships with the game's characters. The centerpiece of the game is the relationships that the player can form with four characters: Ami, the childhood friend, Karin, the amnesic time traveler, Kotomi, Ami's best friend, and Tomoko, the hottest girl at high school.

Players need to slowly build their relationships through a variety of activities. First, it is necessary to talk with the characters in order to build a relationship. Then, the player needs to ask them personal information, such as their favorite movies and phone numbers. Eventually, players can give them gifts and go out on dates. Talking to the girls during dates will prompt the players to answer questions about their personal information.

If the player answers correctly, a gauge will go up. The gauge can also be increased by giving gifts and taking pictures. Eventually, the gauge will fill up, and the player will be able to kiss the girl, making them a girlfriend. There are also various events throughout the game. Depending on how the player reacts during these events, various stats will either increase or decrease.

Presentation Edit The main map, from which players can access any part of the game by clicking on a building. SimGirls depends largely on a system of menus in order to control the game. What graphics there are consist of still images and a few basic animations. The style is based on the idea source's manga and anime.

Considering the game's size, relatively little music or sound effects are used. Reception Edit Despite only ever being released in beta form, SimGirls is the most viewed submission in Newgrounds history, with over It is also the third most voted on submission in Newgrounds history, with over , votes.

Despite being about eight years old, ancient in the realm of Flash games, it maintains a respectable average review of 9. The game is featured in three collections: This game was also extremely influential for future sim date games on Newgrounds.

A wide variety of Dating games have been made since then.

Simgirl dating simulator game

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